Well, let's see... where to start? A lot of things have happened since my last post!
I'm happily married now, I quit my old job and have a brand-spanking new one, and Wondercon is right around the corner and my 2nd book is not even close to being finished! Okay, that should get us all caught up.
I'm trying to get back into the groove of things and get back to the comic. Planning a wedding and Honeymoon and all that can be quite a schedule changer! For the meanwhile, I'm going to throw up some freelance work I did a couple years back. This work was for a facebook app called Super Delicious Space Cowboys done by Ohai. I was hired to do some character designs and assets for the game.
It's interesting to dig up these because they really do show the process of designing. From my initial concepts all the way to the final product, you can see all the back and forth that goes on between me and the client. I thought it might be a kick to share that here.
Though... I have to admit there are QUITE few drawings in there that make me cringe looking at them! Warts and all on this blog right? Anyway...
This first guy was a monk character. It was kinda hard to pin down what the client had wanted for this character so you can see the look and the attitude for him is always changing. I'm not too keen on the final pose or design of the character I ended up with, but as long as the client is happy, then so am I!
This next one, was for a hacker-type character. I liked the second pose I drew and brought that through to the final. As far as design goes I think I'm more biased toward the third green sketch I did with the hood.
I remember this last character was a tough one as well; a diplomatic like character I believe was the description. The initial direction was to make her regal, like Cate Blanchett-y type (we can all see that I cannot draw likenesses too well from that second sketch, huh?). But we took her to a different direction later, owing a lot more to Inara of Firefly for inspiration.
This guy was the first one I designed from the bunch and I think this nailed the look and attitude for the client. We got rid of the mecha arm and kept it closer to a real cowboy design.
I remember this last character was a tough one as well; a diplomatic like character I believe was the description. The initial direction was to make her regal, like Cate Blanchett-y type (we can all see that I cannot draw likenesses too well from that second sketch, huh?). But we took her to a different direction later, owing a lot more to Inara of Firefly for inspiration.
Anyway, I need to go to sleep! Check out Super Delicious Space Cowboys on Facebook here if you want to see the final product. Good night and God Bless!
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