Today, I just successfully got my router to work! Now my 360, PS3, Wii and PC can now be on at the same time! The possibilites are limitless!
Now with my PS3 and Wii updating themselves, I'm just popping on my PC for a quick post on some old concept art I did with robots...
A lot more misses than hits, but hey, what can ya do!
Saturday, January 24, 2009
Sunday, January 11, 2009
The Jetsons
Just posting up a couple of Jetsons drawings I previously did. I never really watched a lot of the Jetsons growing up. I saw a lot more Flintstones instead.
But doing some research when I was prepping up for these drawings was a lot of fun. It was cool to see how these characters were constructed and trying to figure them out. Plus it was a great excuse to watch some episodes!
This first one I did was pretty much standard, by the numbers action shot.
Some people had remarked that it looked like the Jetsons vs. Arvin's robots. And it pretty much is because I hadn't had the chance to soak up the Hanna Barbera style at the time I drew this (... still haven't!)
But doing some research when I was prepping up for these drawings was a lot of fun. It was cool to see how these characters were constructed and trying to figure them out. Plus it was a great excuse to watch some episodes!
This first one I did was pretty much standard, by the numbers action shot.
Some people had remarked that it looked like the Jetsons vs. Arvin's robots. And it pretty much is because I hadn't had the chance to soak up the Hanna Barbera style at the time I drew this (... still haven't!)
This second one was a little unorthodox. It started off quickly and I was pretty confident that I got the composition figured out so 'easily'. Oh how little did I know! Here's the early thumbnail:
The finish was a struggle. The shape of the drawing changed many times and I was trying to wrap my head around how it would work. I drew the image in 3 different segments and I had to manipulate those assets in the computer later. I was fighting with it until the end, it was pretty frustrating.
I ended up with this crazy long image. Kinda cool I suppose but rather unwieldy and odd! Oh well, that's what I get for charging in there like the Sandman with no back up from the sinister six (snort)!
This Episode of the Jetsons was a pretty good one! See if you can track it down! Eep! Opp! Ork! Ah! Ah!
Until next time! Good Night and God Bless!
Wednesday, January 07, 2009
1942 and WOTB: ego boost
Well, I just came back from my vacation in the Philippines! Apparently I'm more jet-lagged than I thought as I slept for 12 hours and woke up at 1 in the afternoon today. I still have a lot of unpacking and laundry to do. I miss my family already and the fact that I'm leaving the really nice weather of the Philippines for my cold lonely San Francisco apartment makes it even worse!
Luckily, whilst surfing the internet to catch up on my usual stuff, I landed on a certain top 20 chart for XBLA's most downloaded games of 2008. On it, are two of the games I worked on (1942 and Wolf of the Battlefield: Commando 3)! Yay! Number 14 and 19 respectively!
So in light of that, I'm posting a test video I did for how I wanted the special move effect done in Wolf of the Battlefield: Commando 3 done. I mocked up this anim with the original assets from Mercs and I think a Chrono Trigger background (I can't remember, game nerds, please correct me). The explosions were mine from the GBA version of Grand Theft Auto and the concept art of Wolf's face is from Sach Steffel. So click away at the link below!
For a peek at how it ended up looking in the game there's a clip of it in here (scrub to 0:22 for the start of one):
Okay, enough bragging and ego boosting! I go back to the grind tomorrow! Good afternoon, God Bless and a belated Merry Christmas and a Happy New Year!
Luckily, whilst surfing the internet to catch up on my usual stuff, I landed on a certain top 20 chart for XBLA's most downloaded games of 2008. On it, are two of the games I worked on (1942 and Wolf of the Battlefield: Commando 3)! Yay! Number 14 and 19 respectively!
So in light of that, I'm posting a test video I did for how I wanted the special move effect done in Wolf of the Battlefield: Commando 3 done. I mocked up this anim with the original assets from Mercs and I think a Chrono Trigger background (I can't remember, game nerds, please correct me). The explosions were mine from the GBA version of Grand Theft Auto and the concept art of Wolf's face is from Sach Steffel. So click away at the link below!
For a peek at how it ended up looking in the game there's a clip of it in here (scrub to 0:22 for the start of one):
Okay, enough bragging and ego boosting! I go back to the grind tomorrow! Good afternoon, God Bless and a belated Merry Christmas and a Happy New Year!
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