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Wednesday, January 07, 2009

1942 and WOTB: ego boost

Well, I just came back from my vacation in the Philippines! Apparently I'm more jet-lagged than I thought as I slept for 12 hours and woke up at 1 in the afternoon today. I still have a lot of unpacking and laundry to do. I miss my family already and the fact that I'm leaving the really nice weather of the Philippines for my cold lonely San Francisco apartment makes it even worse!

Luckily, whilst surfing the internet to catch up on my usual stuff, I landed on a certain top 20 chart for XBLA's most downloaded games of 2008. On it, are two of the games I worked on (1942 and Wolf of the Battlefield: Commando 3)! Yay! Number 14 and 19 respectively!

So in light of that, I'm posting a test video I did for how I wanted the special move effect done in Wolf of the Battlefield: Commando 3 done. I mocked up this anim with the original assets from Mercs and I think a Chrono Trigger background (I can't remember, game nerds, please correct me). The explosions were mine from the GBA version of Grand Theft Auto and the concept art of Wolf's face is from Sach Steffel. So click away at the link below!



For a peek at how it ended up looking in the game there's a clip of it in here (scrub to 0:22 for the start of one):



Okay, enough bragging and ego boosting! I go back to the grind tomorrow! Good afternoon, God Bless and a belated Merry Christmas and a Happy New Year!
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